On double go horns or two heads.
Blood bowl 2 best gutter runner skills.
Two heads then big hands.
Getting the best possible odds for leap sacking requires two doubles or one double and ag whereas getting the best odds for dodge sacking requires two doubbles and ag and the former still gives you better odds.
Block sidestep this is the guy that levelled.
White rats can jump and should jump.
This makes them useful to have on the pitch all the time which for your more expensive players makes the most sense in my eyes.
Gutter runners are the fastest players in the game and are also one of the best players available to any team.
In the five seasons i ve played i ve taken four division championships and three league tittles.
Upgrade your blood bowl skills and improve your coaching.
Horns is prolly the best double for gutters.
I m not too sure but my heart says two heads or very long legs.
Well it shouldnt be too hard to get 2 skills on all gutters within first 5 10 games provided they dont die ofc.
Then get wrestle and you have someone that mostly goes where he pleases and can blitz ball carriers on a 1dice most of the time.
Gutter with strip ball doesnt need dauntless i agree.
It s not something i d advise an a player with ga access though.
Horns is prolly the best double for gutters.
They are what makes the skaven team good and you will find other teams going out of their way to kill them.
Two heads would only be usefull when dodging into 2 tackle zones and you wont be doing that to often.
Hi guys need opinions on what skill to take for a gutter runner.
Now i have rolled another double so what would you take next.
I used to go with horns now days i go two heads since dauntless do a good enough job.
Skaven gutter runner overview.
Two heads would only be usefull when dodging into 2 tackle zones and you wont be doing that to often.
Then get wrestle and you have someone that mostly goes where he pleases and can blitz ball carriers on a 1dice most of the time.
You may have spotted that the skills i have recommended will work on both sides of the ball defensively and offensively not every skill obviously.
However note that both sure feet and sprint go from mediocre skills to amazing skills on players with real one turn touchdown ottd potential usually a ma variety of an ma8 positional or a gutter runner even worth considering on an ma 8 dark elf.
With team and player tactics strategy articles and a forum packed with information tournaments and leagues.